Source code for lsurf.materials.utils.factories

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"""
Factory Functions for Creating Materials

Provides convenience functions for creating materials with dispersion models.
"""

from __future__ import annotations

from typing import TYPE_CHECKING

from .dispersion import sellmeier_refractive_index, cauchy_refractive_index

if TYPE_CHECKING:
    from ..base import HomogeneousMaterial


[docs] def create_sellmeier_material( name: str, B1: float, B2: float, B3: float, C1: float, C2: float, C3: float, absorption_coef: float = 0.0, ) -> HomogeneousMaterial: """ Create a material with Sellmeier dispersion. Parameters ---------- name : str Material name. B1, B2, B3 : float Sellmeier B coefficients (dimensionless). C1, C2, C3 : float Sellmeier C coefficients in μm². absorption_coef : float, optional Absorption coefficient in m⁻¹. Default is 0. Returns ------- material : HomogeneousMaterial Material with wavelength-dependent refractive index. Examples -------- >>> # Create N-BK7 glass with Sellmeier dispersion >>> bk7 = create_sellmeier_material( ... "N-BK7", ... B1=1.03961212, B2=0.231792344, B3=1.01046945, ... C1=6.00069867e-3, C2=2.00179144e-2, C3=1.03560653e2, ... ) """ from ..base import HomogeneousMaterial def n_func(wavelength: float) -> float: return sellmeier_refractive_index(wavelength, B1, B2, B3, C1, C2, C3) return HomogeneousMaterial( name=name, refractive_index=n_func, absorption_coef=absorption_coef, )
[docs] def create_cauchy_material( name: str, A: float, B: float, C: float = 0.0, absorption_coef: float = 0.0, ) -> HomogeneousMaterial: """ Create a material with Cauchy dispersion. Parameters ---------- name : str Material name. A : float Constant term. B : float First-order dispersion coefficient in μm². C : float, optional Second-order dispersion coefficient in μm⁴. Default is 0. absorption_coef : float, optional Absorption coefficient in m⁻¹. Default is 0. Returns ------- material : HomogeneousMaterial Material with wavelength-dependent refractive index. Examples -------- >>> # Create simple glass with Cauchy dispersion >>> glass = create_cauchy_material("Glass", A=1.52, B=0.004) """ from ..base import HomogeneousMaterial def n_func(wavelength: float) -> float: return cauchy_refractive_index(wavelength, A, B, C) return HomogeneousMaterial( name=name, refractive_index=n_func, absorption_coef=absorption_coef, )